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Sci-fi Corridor - Procedural Modeling

General view

General view

Ground view

Ground view

Close-up view

Close-up view

Sci-fi Corridor - Procedural Modeling

For this school project, I should create a sci-fi corridor with the technique of procedural modeling inside Houdini.
I choose to take as references the design of GrimHEX in the video game Star Citizen.

Most of the assets were done exclusively in Houdini and a few of them, in Maya to accelerate a bit the workflow.
Render done with Mantra and compositing in Nuke.